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The new technique is already being used to add depth and realism to the ancient carvings that will appear in Maya Skies - a full-dome digital projection for planetariums that tells the story of the Mayan people. Maya Skies will be released in 2009.
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Abstract
We present a system for free-form surface modeling that allows a user to modify a shape by changing its rendered, shaded image using stroke-based drawing tools. User input is translated into a set of tangent and positional constraints on the surface. A new shape, whose rendered image closely approximates user input, is computed using an efficient and stable surface optimization procedure. We demonstrate how several types of free-form surface edits which may be difficult to cast in terms of standard deformation approaches can be easily performed using our system.
Abstract:
Motivated by applications in architecture and manufacturing, we discuss the problem of covering a freeform surface by single curved panels. This leads to the new concept of semi-discrete surface representation, which constitutes a link between smooth and discrete surfaces. The basic entity we are working with is the developable strip model. It is the semi-discrete equivalent of a quad mesh with planar faces, or a conjugate parametrization of a smooth surface. We present a B-spline based optimization framework for efficient computing with D-strip models. In particular we study conical and circular models, which semi-discretize the network of principal curvature lines, and which enjoy elegant geometric properties. Together with geodesic models and cylindrical models they offer a rich source of solutions for surface panelization problems.
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T. Igarashi, T. Moscovich, J.F. Hughes, "As-Rigid-As-Possible Shape Manipulation",
ACM Transactions on Computer Graphics, Vol.24, No.3, 2005
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Link to MovingSketch software